Player Points

Player Points can be obtained by attending games and roleplaying both during and between games. They can be spent to advance a character personally, alter the campaign or trigger events of a player’s choosing.

Acquiring Player Points

  • Attending a Game: 100 Points
  • Submitting a Character Background: 100 Points
  • Provide Food/Drinks for Players: 100 Points
  • Post an Adventure Log/RP Thread Between Games: 100 Points
  • Post on the General Forum Between Games: 50 points
  • Exceptional Roleplaying During Games: Varies

Expenditure of Points

XP Purchase (Varies)
The player may gain experience points for one of their characters by spending an amount of Player Points equal to the Experience Points they wish to purchase.

Luck Re-Roll (300 points)
The character can re-roll any failed die roll. This option can be purchased and saved as many times as the player chooses.

Feat Swap-Out (750 points)
Lose one feat and take another that you qualify for instantly. Even during combat.

Storyline Alteration (1000 PP)
If a player wishes for a specific event, or series of events to take place for their character, this option can be purchased. The DM will work to alter the existing storyline to work in desired character-based theme or plot-changes. All changes are at the discretion of the DM, and all changes must make sense with the existing storyline. The hope is to reward good role players with the opportunity to be more involved in their character development by having some flexibility and control with the overall campaign storyline.

Random Medium Magic Item (1500 PP)
If a player wishes to spend player points for a random medium magical item (as per the DMG) they may specify what type of magic item they would like to receive from the following list: 1) weapon, 2) armor, 3) shield, 4) wand, rod or stave, 5) wondrous item. The item will be randomly generated via the relevant table in the Dungeon Master’s Guide. They player will have two “re-roll” options if the resulting item does not suit them. If a third roll is made, the results are final. The item will then be worked into the storyline during the following game session.

Level Back (2000 PP)
If a player wishes to spend player points to recover a lost level due to raise dead or other such bad luck, the level takes affect before the beginning of the next game.

Villain’s Bad luck (2750 GP)
The player can with the DMs help can alter the storyline of the campaign to send bad luck to any antagonist of the game. Sample options would be 1. (War on two fronts) Villain is faced with another adversary that splits his attention away from the party. 2. (Death of important subordinate) One of the antagonist’s agents – chosen by the player dies during down time. 3. (City retaken) – A city once controlled by the villain is taken by good forces.

Random Major Magic Item (3500 PP)
If a player wishes to spend player points for a random major magical item (as per the DMG) they may specify what type of magic item they would like to receive from the following list: 1) weapon, 2) armor, 3) shield, 4) wand, rod or stave, 5) wondrous item. The item will be randomly generated via the relevant table in the Dungeon Master’s Guide. They player will have two “re-roll” options if the resulting item does not suit them. If a third roll is made, the results are final. The item will then be worked into the storyline during the following game session.

Secondary Player-Character (5000 PP)
This will be a secondary player character for the player. The player will maintain full control of the character at all times. The character will start out at the level of the player’s primary character at the time of purchase -2, and will gain experience awarded per game session equal to what is awarded to the primary character (this will not subtract from the experience earned by the primary character or other players). The character will be generated by the DM, however the player may select the primary class of the secondary character. The gender, race, appearance, and back story will be defined by the DM, and the secondary character will be worked into the campaign as soon as is logical to the storyline. Also, the secondary character will come equipped with five minor magical items, and three medium magical items that will all be relevant for his or her class to have in possession. The secondary character will also come with the equipment included in the related class starter package as per the DMG with x100 GP generated

Divine Blessing (7000 PP)
The Gods have smiled upon your character. There are four scenarios from which the player may choose one when this option is purchased. These gaining of these effects is considered a divine blessing, and cannot be removed or “lost” in any way (though if a magical effect is selected, they are subject to the same limitations as their spell equivalents, such as anti-magic fields, spell resistance, etc.)

  • Scenario 1: The character gains the ability to “cast” once per day, as a free action three, first level wizard spells, cleric spells or psionic powers (if you have a power point pool) as spell-like or psi-like abilities. The two spells or powers must be defined at the time the option is purchased and cannot be changed later. The character can only use this ability once per day each, but may choose which of the two spells/powers he or she wishes to use at the time of effect. The caster/manifester level for these effects will be calculated as the character’s level.
  • Scenario 2: The character gains the ability to “cast” once per day each, as a free action, two second level wizard spells, cleric spells or psionic powers with the same provisos as Scenario 1.
  • Scenario 3: The character gains the ability to “cast” once per day, as a free action, one third level wizard spell, cleric spell or psionic power with the same provisos as Scenario 1.
  • Scenario 4: (Extra Life!) Functioning as the stereotypical “extra life” if this scenario is chosen, the next time the character dies (-10 HP or lower) the Gods will grant the character a second chance. This effect is instantaneous upon death, returns the character to life with full hit points, all status restored, and with a divine shield effect that will add 10 to the characters armor class for 3d8 rounds. Once the “extra life” is used, it’s gone.
  • Scenerio 5: (Back From the Dead!) One of your former characters makes a miraculous return, becoming your new primary character.

Special Note: Scenarios 1-3 may only be purchased once each. However Scenarios 4 and 5 can be purchased multiple times.

Character Overhaul (10,000)
The player can completely rewrite the character only obtaining background and personality. Items would be gone and new items would be selected using rules from the DMG for starting character wealth. New feats, skills, abilities, and even a new class can be selected.

More options will become available…


CURRENT PLAYER POINTS

Player 1: 0 PP
Player 2: 0 PP
Player 3: 0 PP
Player 4: 0 PP
Player 5: 0 PP

Player Points

Camelot: Light in the Dark Praissen