All of the base classes from Dungeons & Dragons 5th Edition apply as normal. Their relations to society and culture may vary somewhat, and new archetypes supplement the original material, but any class from the Player’s Handbook and archetypes from the Unearthed Arcana supplements are viable.

Barbarian: While typically anger and aggression are seen as uncivilized or primitive by the social elite, those fueled by rage are no less prevalent on the battlefield. Barbarians are found among the finest knights, and their bravery in war makes them a force to be reckoned with.

Bard: Whether shouting tales of inspiration in the midst of battle, or dancing to a serene melody in the court of the King, bards and courtesans can be seen in every level of society. They are artisans, companions, motivators and healers. Even the Norse berserkers and Orc raiders count skalds and drummers among their ranks. Regardless of their capacity, bards are considered an essential position and offered great respect.

Cleric: Priests are both highly-respected and sought-after, with magic valued in times of peace and war alike. As messengers of the gods, they are a conduit for the great spirits and bringers of hope in dark times. Few would be foolish enough to invoke the wrath of the heavens by dishonoring a cleric.

Druid: Relatively rare in Albion, druids can be found far from the walls of society. Some are drawn to city life, but they are more of the exception than the rule. The domain of the druid is vast indeed, as most of Albion is untamed and virtually untouched. Among the various populations of the kingdom, druids are both feared and treasured.

Fighter: Fighters are by far the most common archetype found among the feudal orders of knights. They are warriors, defenders, and heroes of the people. Even the most dishonorable bandits, mercenaries, and assassins are deadly with the blade and trained in the arts of war.

Monk: Enlightened of mind and strong of body, monks are virtually unheard of in Albion outside of a few Elvish monasteries. Their skills in combat cannot be denied, but their tendency to eschew the honored weapons and armor of knights means they are granted little attention in comparison.

Paladin: Paladins were once commonplace among the virtuous knights of Camelot. Sir Percival. Sir Gawain. Sir Lancelot. Warriors of the divine are treated as no less respectable than pure fighters, and in come circles they are doubly so. As of late, the Paladin population has dwindles. The Paladins are seen as relics of a grand age, which in some places makes them a valuable rarity.

Ranger: More common than druids, due to their martial prowess, Rangers can be found throughout Albion. Most serve as scouts to armies headed into forested regions, while others are mercenaries or even former knights who have made a living for themselves in the wilds. Swift as shadows and silent as the wind, they make for dangerous foes and invaluable allies.

Rogue: With little exception, rogues are condemned as dishonorable thugs. Their reliance on stealth and deception is an affront to the tenets of the chivalry, and their tactics are considered cowardly by knights. Still, they are far more common than the kings of Albion would care to admit – and growing in number wherever poverty forces the people into a life of crime.

Sorcerer: Those instilled with innate magic are looked upon with awe and suspicion. With the origin of their powers in question, sorcerers often find themselves accused of demonic possession or devil worship. As such, sorcerers tend to keep a low profile. A few, however, have ascended social ranks as leaders or advisers.

Warlock: With the secrecy of rogues and magic of sorcerers, warlocks are often outcast or even hunted as evil cultists. This superstitious judgement is not without cause, as most warlocks encountered have arisen from the haunted lands and caused nothing but death and destruction.

Wizard: Protected within the walls of most academies and nearly every royal temple is the prized wizard. They are seers and mystics, who guide nobles with divinity or smite foes with fire from the sky. Those wise and powerful enough to wield great magic are treasured, often afforded higher rank for their knowledge alone. As such, however, they also make prime targets. Killing an enemy wizard is considered a victory in itself by many. The most famous wizard of all time, Merlin, is hailed by many as the epitome of wisdom and intellect.


Camelot: Light in the Dark Praissen